Step I: Meta-Physics - being the discription (the logos) of what we think about, that which is beyond perception - is about the SPIRIT, the MIND, the MENTAL, it is about Representation. What is it that makes living creatures want to know about what is outside and represent what is outside inside? What makes them care about who is inside? Finding out where "wanting" and "caring" came from is the first step on the way to a new metaphysics.



Intentionaliy - aboutness

Chatto & Windus 1992

... a history of mental evolution - I take it for granted that the human mind does indeed have an evolutionary history, extending through nonhuman prototypes- monkeys, reptiles, worms - all the way back to the first glimmerings of life on Earth. - PHENOMENON : an event as it appears to an observer - subjective feelings - sensitivity - action patterns -

What is happening to me - what is happening out there -
While one path led to the qualia of subjective feelings and first-person knowledge of the self, the other led to the intentional objects of cognition and of objective knowledgege of the external physical world. Humphrey S. 15
What is happening to me ?- what is happening out there ? -
While one path led to the qualia of subjective feelings and first-person knowledge of the self, the other led to the intentional objects of cognition and of objective knowledgege of the external physical world.





What can we humans know? How can we know? How do we know? How do we know "about"?

Epistemology: Things that persist, persist. Things that don't, don't. - hierarchies of persistent phenomena : life, intelligence and mind

Interaction: interaction - pattern of organisation - Self Organisation




Wright pg 3

Point Omega - noosphere - Can the trends rightly noted by Bergson and Teilhard - basic tendencies in biological evolution and in the technological and social evolution of the human species - be explained in scientific, physical terms? - John von Neumann and Oskar Morgenstern made a basic distinction between "zero-sum" games and "non-zero-sum" games -

When did description (Genetics, Neural Networks, Societies) begin. What is the language of description? When and how did "think about" begin? What is "self-awareness? Who is aware of what?





What was the first question? Who am I? When was it that a living organism asked this first question?

Wanting to know?



Free will

....qualia of subjective feelings and first-person knowledge of the self ...... Nicholas Humphrey

Sentio, ergo sum - I feel, therefore I am! Nicholas Humphrey pg 97

I want therefore I am

I feel therefore I am

I think therefore I am

Step II: Step Two in the process of finding a new discription if what is, is to find out how we think.

I think that I want and I feel and I think all at the same time, simultaneously,


Cognition: Mind - Brains - Language - EVOLUTION OF CULTURE

....general organising tendency in nature (Buchanan48) - Computation - Organisation - Turing Machines -

Steve Grand
Life and How to Make it
Phoenix 2001
pg 20

...the problem is that the digital computer was modelled on the outward appearance of mental processes, rather than the structures that give rise to them. Even though we know our brains consist of vast numbers of neurones operating in parallel, we each appear to have only one mind. This mind seems to operate in a stepwise way, thinking about to carrying out sequences of actions one at a time. We also get a sense that our conscious thoughts or at the top of a chain of command - we take the big decisions consciously, but then delegate the task of carrying them out to some lower, subconscious parts of our brains. The mind therefore gives us the impression that it is top-down (it employs a chain of command), serial (only one mind her brain, operating one step at the time) and procedural (works in terms of logical procedures to be followed, as in a recipe). The digital computer is similarly a serial machine because it only carries out one operation at the time. It is procedural because the basic units of a programme are actions to be carried out (such as "add these two numbers and store the result here"). It is also top-down, since computer programmers tend to design their programmes as control hierarchies. The computer was designed as a model of how the mind seems to work, and the operation of a computer program was assumed to be very similar to thinking.

.... it is really only philosophers and mathematical logicians who would believe that thinking amounts to the formal manipulation of symbols according to set rules. Most of the time the rest of us don't think in need syllogisms or conduct formal arguments in our heads. More often than not the answer is just occurred to us in some mysterious way, and we use logic only in retrospect as a means of justifying our conclusions to others all to ourselves. So the digital computer was in many ways the wrong tool, applied to the wrong job. Ironically, though, this most organised of machines is such a powerful concept that it can actually get round its own limitations, but only if one thinks about it in the right way. This book is very much about how to turn the prim, tightly organised digital computer into a disorganised, self organising machine. We shall use the serial, procedural, top-down computer as a tool to create new machines that are parallel, relational and bottom-up.




Models of the world: Steve Grand's grand idea: What persists persits!

Persistent Phenomena

..the view I want to convey in this book is largely an anti-reductionist, anti-matirialist and ant-mechnistic one. The argument I want to put forward is that....

...The natural world is composed of a hierarchy of "persistent phenomena", in which matter, life, mind and society are simply different levels or aspects of the same thing. I propose that this natural hierarchy can be mirrored by an equivalent one that exists inside a parallel universe called cyberspace. I want to sketch an outline for a common descriptive language which can be used at all levels of the hierarchy. In this language which shall find the basic operators of which life and mind are constructed. To create artificial life we have to understand the nature of this hierarchy, implement simulations of these basic operators using a computer (or other device) and build upon that foundation the higher levels of persistent phenomena that we seek. A computer cannot be intelligent, but did can create a parallel universe in which natural forms of intelligence can be replicated.

Steve Grand
Life and How to Make it
Phoenix 2001 pg 12


La durée

The beginning of Time


The beginning of Space




COMMENT: What persists persists!! We live in a Universe that has a history. A Universe in which everything (including no-thing) has a history. We live in a Universe of change, a Universe of dynamic processes!!

Steps 2


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